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定义锐雯类: class Riven: camp='Noxus' def __init__(self,nickname, aggressivity=54, life_value=414, money=1001, armor=3): self.nickname=nickname self.aggressivity=aggressivity self.life_value=life_value self.money=money self.armor=armor def attack(self,enemy): damage_value=self.aggressivity-enemy.armor enemy.life_value-=damage_value
定义盖文类:class Garen: camp='Demacia' def __init__(self,nickname, aggressivity=58, life_value=455, money=100, armor=10): self.nickname=nickname self.aggressivity=aggressivity self.life_value=life_value self.money=money self.armor=armor def attack(self,enemy): damage_value=self.aggressivity-enemy.armor enemy.life_value-=damage_value
定义装备: class BlackCleaver: def __init__(self,price=475,aggrev=9,life_value=100): self.price=price self.aggrev=aggrev self.life_value=life_value def update(self,obj): obj.money-=self.price #减钱 obj.aggressivity+=self.aggrev #加*** obj.life_value+=self.life_value #加生命值 def fire(self,obj): #这是该装备的主动技能,喷火,烧死对方 obj.life_value-=1000 #假设火烧的***力是1000测试交互:r1=Riven('草丛伦')g1=Garen('盖文')b1=BlackCleaver()print(r1.aggressivity,r1.life_value,r1.money) #r1的***力,生命值,护甲if r1.money > b1.price: r1.b1=b1 b1.update(r1)print(r1.aggressivity,r1.life_value,r1.money) #r1的***力,生命值,护甲print(g1.life_value)r1.attack(g1) #普通***print(g1.life_value)r1.b1.fire(g1) #用装备***print(g1.life_value) #g1的生命值小于0就死了
转载于:https://blog.51cto.com/10630401/2066478